Unlike Super Mario Run we have a very thought out entry from Nintendo to the Mobile Arena. Instead of giving us a watered down version of the series we have a very well put together mobile game that has deep strategy and replaybility. Sadly stamina gets very limited forcing to buy more.
Fire Emblem Heroes marks the latest push from Nintendo in the mobile market, with the strategy series following in the footsteps of both Pokémon Go and Super Mario Run. The mobile version of Fire Emblem still plays mostly like a version of Fire Emblem you’d load up on your 3DS, with a tile battlefield and a turn-based system. You pit your units against an opposing army, and the side left standing at the end wins. However, certain features from the modern series are missing here, and a pesky free-to-play mechanic puts a cap on your entertainment returns unless you’re willing to pay for it.
This is my first time playing any Fire Emblem game. so I am coming in with virgin eyes and an honest opinion on what my experience is so far.
Fire Emblem Heroes seems meaty. A surprisingly lengthy story campaign exists as a tutorial mode. It does its job well enough, getting you from battle to battle quickly and giving you a villain to go up against. Having a story modes also serves as a way for beginners like me to understand the mechanics of the game.
Intelligent Systems has a done a fantastic job boiling down the complicated tactical elements from the series into something lightning fast and enjoyable. Battles in the main franchise can take up to an hour to finish, depending on various factors. In Heroes, everything is simplified. Your armies have less units, maps are smaller, and elimination of the other team is the only objective.
The first thing you’re going to notice about Fire Emblem: Heroes game is just how beautiful everything is. The artwork, animation, and sound design here is on point. From the opening cut screen to the menu screens to the fantastic battle transitions and animations, this game just has a really great flow to it and played smooth as butter on the Google Pixel I reviewed it on. Fans of the series are really going to appreciate the loving care that the developers put into this — while folks like myself who are new to the series get a faithful adaptation to introduce them to the franchise’s lore.
Once you’ve worked your way through the first few chapters in Story Maps, you’ll unlock other modes: Special Maps, Arena Duels, Training Tower and a fifth mode you unlock once you’ve completed the main campaign. These modes allow you to train and level up your heroes and offer you more ways to play beyond the story mode. This really adds some much needed depth to the game, as you’re also able to go back and replay chapters of the story mode with a new lineup of heroes if you wish to test out new battle strategies and tactics. Arena Duels are especially intriguing, as you’re able to test your mettle against other players in quick battles, though it certainly won’t feel like a PvP experience.
Unlike Super Mario Run we have a very thought out entry from Nintendo to the Mobile Arena. Instead of giving us a watered down version of the series we have a very well put together mobile game that has deep strategy and replaybility. Although the stamina limits the amount of time you can play it also gives you an ad free experience. Something I can appreciate. If you are a fan of the series then I think this is a no brainier. If you are new to the series this will be an interesting game to play.